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Great job making 2-in-1 games using Godot for first time! Took some time to get used to the controls. The feeling of putting your own constellations to use was quite pleasing.

Potential idea if you plan to expand the game: different patterns could have different effects when casting them, ex. if you make a more circular-looking, then the spell will have a wider range but travel slow. Or if you make a sharp-looking shape, it travels fast and can go through multiple meteors. I can also see this work well in VR, but that's another can of worms. :P

Overall, pretty original idea and a fun game.

(+1)

Thanks for playing! It definitely seems like controls were one of the biggest pain points so if I come back to polish I’ll definitely reconsider how that all works.

I was considering something kinda like what you suggested, where more stars = more power for a spell, or having elemental magic per-spell. The special effects based on the shape would be really cool if I can figure out how to implement that!

Thanks for your feedback!