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(7 edits)

I've just finished MegaMan 4 playing as MegaMan, and the results so far are incredible.

A few things I think that need to be addressed:

- SFX volume, sometimes it just overlap the BGM too much

- In Junkman's stage, during the pressers part, the way the blocks conflict with MegaMan's sprite without killing him looks bad

- The enemy that comes up from the gaps in Skullman's stage feel too cheap(they spawn a lot more in comparison to Cossack's first stage)

- Cossack's first stage background transition while going from one screen to another as you go up the ladders doesn't look good(it turns blank)

- In the last Cossack's stage, one the spring-like enemies in the alternative path through the barriers got glitched(it froze up in place and couldn't be destroyed, but it would still harm me)

- Some gaps are ridiculously hard to pass through, like the first gap when picking up multiple boosters during Cossack's first stage, and the gap to picking up a energy pack right before facing Cossack in the last Cossack's stage

- Ringman's and Diveman's hitbox doesn't look right(it's like they got a huge hitbox above their heads that kills you for no good reason)

- Giant Metall's minions hitbox in the first Willy's stage doesn't look right(seems bigger than actual sprite)

- Wily's second stage displays a huge vertical black bar on the left of the screen, also is it just me, or the whole blue setup makes the stage a little confusing? 

- The sprite of the bottom of the teleport disappears when exiting after beating Drillman in Wily's Castle