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(+1)

It was fun, though a little short I feel.

It could definitely do with a little bit of a tutorial kind of explaining the UI, but most of it is similar enough to any other Rogue-like deck builder so it wasn't the end of the world for me.

It isn't the hardest game but it doesn't need to be, and I did very much like the Ebb and Flow cards , they made me want to try and plan ahead, even more so once I figured out a boss' attack pattern.

I'd love to see more updates come to this post-jam! 

(+1)

We definitely have tons more planned for this game. At least 3 stages worth of content and plenty more cards with cool mechanics. The balance present in the current version definitely isn’t indicative of the final product. Definitely ran into time constraints that prevented lots of balancing, polishing, and tons of features from being included in this version. Current plans our to first add in all the jam features we had planned before moving on to including loads more content. Stay tuned