Interesting premise and sublime atmosphere - this has a great potential, yet I've already encountered some immersion breaking bugs, which I hope will be fixed.
The menu is awesome. Sound design, voice acting and animations are great. Unfortunately, once you enter the building the game started glitching. First of all, the collision system needs to be worked on. Some objects go through walls, snap to grid on the ground and some even just stay at one place. The middle mouse button for grabbing is rather uncomfortable and it is quite uneasy. Not to say the screen flashes every other minute (I have no idea if that's the mechanic of the game, just giving an objective feedback). Adding to the list - the mouse goes off the screen (I should point out that I am not using a recording software on the game, just wanted to try out how it was working overall).
All the things about are just minor issues and details that can be fixed, of course. Good luck with the future developments. Cheers!
P.S. (edited) I forgot about the crosshair problem - once I interacted with some object in the game it disappeared completely. I also wonder what was the "Among Us" reference connected to? Is there something in the game, which leads to some kind of revelation or is it there for no reason?
Hi thank you for playing and all your invaluable feedback!
There were lots of features which we wanted to add but had to cut out due to the impending deadline we were working under. Although we are planning to take a look at letting you rebind keybindings so they can fit your personal preference and we’ll look into letting you enable and disable the flashlight flickering as well as getting all those pesky bugs fixed.
As for the among us reference we’d just put it in as one of the new game+ findables although it may be fairly out in the open for what it is.
Again from all of us who’ve worked on the project over the past 8 months,
thank you so much for playing!
- Martin