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Wow, nice work! The audio and visuals felt really polished, and the complexity of the different systems interacting (food, health, sanity) is pretty interesting! I had a lot of fun exploring the world you’ve created and learning more about the lore and forgotten knowledge!

As someone else said, I would have preferred a different font for readability, or at least an option to change it. Also, sometimes characters and places on the edge of the screen would not be rendered - I wasn’t sure if this was intentional (like a fog effect) or not, but I sometimes felt like I wished the viewport was just a little bigger so I could pick a direction or explore without feeling like I was wasting a ton of food to get there.

Gameplay-wise, I really enjoyed the resource management. I was worried about dying very early on but I think you gave enough “ways out” for me to stay alive for quite a while, which was nice. Seems you found a good balance for difficulty! One thing I would have liked to see is quantities listed for transactions (e.g. “(-10 food)” or something) - once I accidentally gave away all my food to a witch because I didn’t realize how much it would take!

Overall really nice job, I like the atmosphere you’ve created and I could definitely see myself playing this for a while if I had more time!