Nice game! The difficulty ramped up quickly, as I had no problem completing the first chunk of the game but got pretty stuck with the lava (I guess towards the end, based on what other people are saying?). I ended up not really using the “quickfall” ability, but maybe if I had practiced with it more I would have been able to use it to finish the level.
After playing for a while, I got a little dizzy from the quick bouncing of the camera following the player - it might have been nice to add a little damping on the camera movement, or just widen its field of view a little so it wouldn’t have to move as far to follow the player.
The ramp-up of speed after getting stuck behind something was a little jarring, although I guess you need to get back up to speed in order to get into the rhythm of the rest of the level, so I’m not sure what a good way to help with that would be. Maybe some camera lag or something would help here too.
The music and art are nice, and I definitely felt the pressure of the giant flame wall coming behind me! Overall, pretty nice work!