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(5 edits) (+1)

Make some noise

You see, a good procedural generated game needs noise to make it look more convincing. So I pumped up the engine to support a full noise generation system:

Here is a screenshot

You may be wondering: "What is this crap used for?"

  • It's the soul of a procedurally generated terrain (spoiler: this is what is coming next).
  • Can be used to add realism to physical textures
  • Can describe small flunctations in water waves
  • Can be used as a base for Smoke simulation
  • Can be used in Cloud generation
  • Much more...

That's why I had to add a special module in the engine just for it.

Game is 11.5% complete and 24% ready for alpha release.

Side Note: we have a Alpha release date: November 15th of 2024! 

This date may change in future, If all goes well it could be sooner? hm... I wish I could dedicate 100% of my time to it :(