Make some noise
You see, a good procedural generated game needs noise to make it look more convincing. So I pumped up the engine to support a full noise generation system:
Here is a screenshot
You may be wondering: "What is this crap used for?"
- It's the soul of a procedurally generated terrain (spoiler: this is what is coming next).
- Can be used to add realism to physical textures
- Can describe small flunctations in water waves
- Can be used as a base for Smoke simulation
- Can be used in Cloud generation
- Much more...
That's why I had to add a special module in the engine just for it.
Game is 11.5% complete and 24% ready for alpha release.
Side Note: we have a Alpha release date: November 15th of 2024!
This date may change in future, If all goes well it could be sooner? hm... I wish I could dedicate 100% of my time to it :(