Thank you for playing! I really appreciate it. Yes in retrospect there were so many more intuitive ways to go about doing basic movement that would've made the game so much more playable it's kind of hilarious I never second-guessed it (I ran out of time so nobody but myself play-tested it and I scrapped the whole "how does a compass actually work?" tutorial - I kind of hoped people would figure it out somehow instead). All of the feedback has so much value for future projects so thanks for taking the time to write.