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(+1)

Meantime ...
We had a major update, we finish the AGGRO/Difficulty design and spanners in the editor

*6 levels of difficulty/aggro and they are based on player choices from random events, map travel decisions options and exploration/combat strategies
*6 types of monster spanners (we can create modes with just clasical zombies outbreaks or going full dark and turn it into a nightmare Lovecraft theme)
*level up system main balance
*level up popups and menus all work now
*Xp rewards