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Beat it! This was super fun, - sort of an RTS-meets-cookie-clicker kind of vibe. I think it successfully distills the core of RTS macro strategy (deciding when to attack and when to build up your economy) without having a lot of unit-based micro. Especially long and in-depth for a jam game too! I think the first couple levels where the enemy can attack serve as a giant spike in difficulty - because there's not many buildings, the AI can make optimal moves and overwhelm the player easily. I would suggest maybe given the player an extra building in those levels to help ease them into fighting against a capable opponent.