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(+2)

The vast majority of games on the site is below 1 GB. Keeping your game below 1 GB can be hard at times, which is why butler allows you a size limit of 2 GB. If this still isn't enough you can ask support to increase your limit to 4 GB. 4 GB is a lot for an indie game.

The site is very generous to offer this much space without asking for anything in return.

The only people who appear to have an issue with the 4 GB size limit are making yet another Ren'Py prerendered 3D debauchery visual novel, taking no responsibility for the resulting file size and relying on others to solve that problem for them, most commonly megaupload.

So in a way, the upload limit is what keeps itch.io from becoming a den of degeneracy.

i believe, in theorey, if you use  butler and users use the app, the download and upload can be reduced for updates.so that might explain the higher limit for butler.

(+1)

Ok I give up.

While I appreciate the helpful info given, it has no application to this.

At just over 6 GB Lucky Paradox MAY have squeaked by the permissions. However Hero's Harem Guild is 11 GB, and Harem Hotel is 10 GB. Both of them can be installed through the App, and haven't needed to use third-party sites like MEGA (who suck ass anyway). So either those two were grandfathered in because they were before the new limits took place, or the criteria for increases is actually way too easy.

Despite this, everyone is referring back to the limit of 4 GB - 5 GB MAX (with special dispensation).

The whole point of this post was WHY are developers so lazy that they choose to use third-party sites when their games are less than  2 GB, while others that are honking way big at or above 10 GB have no problems installing through the App?

(+1)

5+ means more than 5, including 11.

You complain that devs use 3rd party hosters, I get it. Now go and complain that some devs only put demo version here and try to make you become patreon of their content... where you can download from their mega links ;-)

the excuse with the size limit is valid. Decreasing game size is not a priority if youcan host elsewhere and especially, if you offer the build on other sites as well, like patreon