I’m actually curious how you’re building your game for ECL. A Makefile might be overkill, but any tips on how ECL finds an entry point are welcome.
In my case, I have :ENTRY-POINT set for my system, but when I ASDF:MAKE, ECL seems to ignore it and the produced executable just launches into a REPL (vs. SBCL which runs my entry point and exits afterward). Of course, you don’t even have the entry point set in your .asd file, so now I’m curious…
Edit: this assumes you’re building an executable and not just distributing the game as source only.