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(1 edit) (+1)

Bait Cursor

Other than the html hitch this weekend I managed to get my main tasks done which included a rework of one of my enemies  :) A last minute feature I have added is the bait mode by holding right-mouse


Idiot buttons charge attack the player's cursor in bait mode

Previously the right-mouse was for powering a short range projectile. It was removed for wrecking the pace of the game as it was too slow and static compared to the freedom of sewing enemies normally. I initially had the projectile attack as a tool for when AI were in awkward spaces but the projectile mode was not the right path 

Now, if the player holds right-mouse they can use a bait that aggravates the enemy to your cursor. You can use it lure them away or trick them into using their attack so you can counter attack with your sewing. It is still slower paced gameplay, but I am hoping to pair this with new ideas such as baiting enemies into attacking an explosive barrel :)

(+1)

Love the charge animation. The angry eyes and frantic spinning 😄

They are so angree!