I really liked the gameplay changes compared to the main MS games, like the existence of a 1UP item and how you only lose one Spray Gang per life, and the count only goes to zero per continue. It really feels like a fun and well balanced challange for both newcomers and more experienced MS players. I also felt the gameplay was a little more fast paced than the og Metal Slugs, but maybe it's just me. I'm glad I found out about this project. I'm very much looking forward to it.
Viewing post in Aqua Ippan (2023 Demo) comments
Thanks for liking the gameplay so far! I'm glad you appreciate the overall balancing of the ally system, since it wasn't the easiest thing to design. The game is also really focused on player movement and speed compared to MS you're right, which explains why the players move more quickly and why the allies have been thoroughly programmed to follow the players as accurately as possible.
Thanks again for liking the demo and recognising the unique side of the gameplay!