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I was expecting a nanogram game, but I got a simple addition game instead ๐Ÿ˜‚.

Playing v1.6, I realised that there is a simple way to clear all the stages, starting from the top left of course. This... left me a bit confounded about the game.

Nanograms have no set solving methods. It requires players to uncover more clues as they go, and the time used to solve it is usually unknown.

This puzzles here are so far, simple and straightforward. The only difficult part is to make sure I note down which numbers have been used, and pay attention to whatever distractions I see. 

There are a few ways I can think of to complicate the puzzle without adding more distractions. For example, use more maths operations (which is something that might turn off players) like adding the numbers and check if the sum has the factor of the clue, add more than 1 clue in a single board, do the reverse and guess the clue from the pre-completed board, or simply use nanogram. 

I am invested in the story. I look forward for more. ๐Ÿ‘

(3 edits) (+1)

"A simple addition game"... This hurts a bit, but it is something that nobody mentioned until now, and it's an interesting subject for discussion. I was pondering about this a lot, so thank you for bringing it up.

This game is indeed more straightforward than Nonograms. I don't mind that, because some people struggle with the priority rules and math. Plus, I wanted to make an original game, not another Nonogram clone. I have ways of making the puzzles harder, and your suggestions are very close to what I have in mind. I intend to add new stuff soon.

There is also a way of making ambiguous which tile is correct. Check the following image. A and B are the same puzzles but they have different result. This brings the deduction aspect closer to Nonograms, but it would confuse and frustrate the players, as the correct answer should be only one. So, I intentionally removed anything like that from v1.7.

The game already has numbers that disorient the player. If the tiles can be ambiguous in a Nonogram fashion, then the game would be almost unplayable. CyphersGrids have a different fundamental philosophy as a game, compared to Nonograms.

Perhaps you can put the really difficult ones in the bonus section instead of in the main story line ๐Ÿค”

Well, looking forward to it :v

(1 edit) (+1)

The game will get harder gradually, so I intend to put the really difficult ones at the end. New ideas and rules will be introduced as the player progresses and after each idea and rule is explored fully before moving to the next. I intend of making this in an episodic format, and this first demo is demonstrating the basic concept and its potential.