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(+1)

Good game! It's simple and satisfying.

If I could make a suggestion, I think this game would benefit a lot from a snap-to-grid system instead of being able to drop the mirrors freely. It gets a bit difficult to line the mirrors up perfectly before the sword reaches them, but if they snapped in place when you dropped them, it would mitigate a lot of the difficulty that myself and others seem to have when things get hectic.

Thanks for playing!

Yeah originally the game would have been made with a grid-based system, but having never used 2D in Godot before, in the interest of time and not figuring out the tilemap system in depth a free moving thingy was implemented. But I think this free-floating system wouldn't have been that bad, if the swords were predictable. Which they aren't, there was another system in place to make the sword a lot more predictable but that wasn't implemented in the end. Another thought is that, when things get hectic, I think level design that caters to "im hectic pls give me more space" would have been helpful as well.