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(1 edit)

"Around the corner" is playing with a bit of a cheeky mechanic that was nearly cut (and maybe should have been). Thank you for the comment :D

Had to use a small hint, and I'm a little mixed. On the one hand, the mechanic used is very interesting, and not touched upon in SSR. But on the other hand, the block not falling is softly breaking what felt like a very fundamental rule. Maybe the puzzle, using one-turn movements, could have used an enemy as a timer with you setting the blocks up beforehand?

Agree - your suggestion using the enemy would have been much better! This is fixed in the game I am currently working on as it is possible for the player to accomplish a true diagonal move within a turn.

(+1)

"the game I am currently working"

Oh, exciting! I'm guessing it also a puzzler that uses forklift controls, and I'm super interested in any upcoming puzzle games. Will keep tuned.