Hey Cryy22, thanks for trying Sliding Hero!
I'm glad you enjoyed it, and you are raising some excellent design choices I should address.
Regarding the timing puzzles (I'm guessing you refer to those rooms that both have a sequence puzzle and some hazards): I was thinking about, upon completion of a room puzzle, stopping traps and hazards that have a timing (green spikes, buzzsaws). Rooms that only have hazards are designed to always be a challenge for the player.
About intractable objects, it's something that came up during this jam a couple of other times, so I'm working on something a bit more eye-catching. Also, for the sword in the first room, I'll adjust the cutscene to point the camera at the sword.
Thanks again for playing!