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So I can see there's some kind of game plan here, you grab elements as the scientist (btw for other players: you do that by walking over the specific tiles on the floor that have kind of diagonal grey lines on them) and then you use those elements as the microbe, but I didn't really in either mode see what the...gameplay was? Like the microbes didn't "save" between days, so every day was starting from scratch, and it didn't really seem like it made much of a difference either way, except they got bigger or faster or whatever. I see that there will/would/was planned some kind of actual mechanics there (like "build a microbe that is size 3 and speed 2 and heat 1" or whatever), but obviously there was no time to actually implement it. Fascinating to see what it might be though!

Hey, thanks for trying out our limited proof-of-concept!
We admittedly struggled with time management; 3 people in 2 countries trying to coordinate through Discord, 2 with coding experience, and both trying to learn Godot! We had a blast, but were somewhat overambitious in our inexperience. We wanted a microbe oriented RTS, which would let you select a type (Bacteria/Virus, Sexual/Asexual) and then let you evolve and compete with other microbes in the petri dish. What we got done was significantly less than that, but the concept is there! We plan on spending time building this into something that more closely resembles our ambition, but it's going to take us a while! We bit off more than we could chew in 10 days, but definitely don't regret it!