Thanks It was my first Jam and I learned a lot of things.
1 The team: With it being my first jam I was keen to get a team together and I used previous submissions and chatting to try to get a good team. unfortunateely I felt that some interested people were optimistic about their abilities and others some others were naturally reticent. On UNiJammers next jam I will be more careful. The team members that were over optimistic took a lot of work on my part which I could have spent making 3d models or working on better combat.
2 The Plan The next thing I learned was not to plan as if the whole team is as committed as you are to the project. I have 3 people from my team that I would absolutely love to work wioth again but my next Jam I will plan something that if I had no team mates that I could just about finish alone as a base game. Then if your team is good you can focus on tweaks improvements and polish.
3 Do not put too much pressure on team members that you do not know are able. Although this is not exactly all my fault right at the start I announced to all members that I was new to this although been a project manager all of my working career. So please tell me if I am asking too much and let me know if you can handle more.
4 Big Issue LEARN GITHUB I have used github before but only to download a few games. In my career I always used MSPM for project management. In the last few hours of the jam I had created one level which had 3 NPC's (capsules) to talk to and 2 chests and 3 lockboxes to get items from. Plus as you hit the shade monsters they grew smaller until they were defeated. Due to my unfamiliarity with GH I lost this entire scene during pushing or pulling or commiting or reviewing or conflict resloving or just plain old inability to understand!
Finally Real life happens all the time with everyone but if you are jamming its suposed to be for fun... If you aint enjoying it then we are doing something wrong!
Regards to all Scarabian
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