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(+1)

11:51 on my first try... cool idea to have 2 different simulations running in parallel. I also really enjoyed the humorous, macabre undertones. So far progression seems quite linear, so the player's descision aren't as meaningful as they could be, but that's probably something you would need way more time to implement. as it is, it shows great promise already.
last pet-peeve: the rythmic pulsating of the planets is quite aggressive - maybe tone it down a tiny bit?

(+1)

oh-oh-oh, one last thing: making the chosen item appear different in some way (like a white border or something) would do a lot for the game in terms of affordance.

Thank you! All valuable criticisms. I actually did have animations on the shop buttons that popped them out as you hovered over them and they stayed popped out when you selected them, but it broke while I was adjusting to get the WebGL build working. And I ran out of time for SFX which would have helped.

I also planned on more complex interactions between the buildings in each dimension, but I wasted too much time procrastinating throughout the week.. My original idea was to have buildings in one dimension produce resources only in the other dimension. e.g. A tree grown in the light dimension, produces fruit in the dark dimension.  But it was getting too complex overall and I had to reduce the scope of the game.


But thank you for taking the time to play and provide great feedback! I really appreciate it and I'm glad you enjoyed the game.