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Interesting concept, I liked the ludo ambience and how stuff was hidden in the main camera that you had to find with the other

Thanks for taking a look the things missing from either scene was to be a central part of the game so in the first level to rescue the first acolyte you need to flip a switch in the Bright switch to the dull and go through the dark door and on the other side switch back to the bright to avoid the shade that pushes you back through the dark door