Log #03: Taking It Further
I brainstormed a bit more about practical needs and metaphor. Like, practically, making sand look good sounds hard, actually. I'd be pitting myself mentally against Journey's sand, and maybe that'll happen, but I'm not so sure.
I began sketching out perspective and how the maze could look, and stumbled up on an idea:
What if the maze wrapped around a mountain?
I briefly experimented with different types of shades (the walls and mountain ground need to be distinctly different). I figure if I start you at different random locations around the mountain, you'll have to find your way up, and it'll be a good challenge.
So you don't memorize a path, I think I'll mirror the maze every now and then too. Maybe. That might mess with your notes too much if you get detailed.
I'm not quite sure when this moves past "prep" to "actually making it" looks like. It all becomes a blur to me. But I have a script draft.
After the end of every journey (not sure if I'll call it a "death" or go with a more metaphorical term), a scripture will come up on the screen- up to 13 (after which point they'll no longer display). At the end of the game, when you reach the mountain, the seemingly random scriptures all have different elements that are pointed out and mentioned in a longer text segment.
This is all accessible in the doc I'm building in. w00t! It's a draft and has some weird wordings IMO, but it's late and I should probably edit when I'm more awake.
G'night! 😪