Short video of the game as I'll submit it. I have enough for a retrospective phost, and maybe a deployment phost. I'll build it for openbsd amd64 aarch64, linux amd64, maybe I can borrow something else. It's pretty addictive. It's meant to be a maze in that you can indirectly control berry growth (which you eat for energy to prevent resets), towards the sparkling treasures which make your berries better. Secretly you can control what the blue dots do via
q -> stops the game for now
(in-package :ja) (defparameter *programming* (lambda (bot) (funcall bot :move 'n)) (ja::play-game) ; restarts the game where we were
would program new bots to always move north, but this was kind of a complicated topic (I wanted to have them home in on berries and treasures, which is technically already possible...)