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Thank you! I did the implementation in blueprints, since it's faster as a prototype and more easily adjustable if you wanna change things up. For a more real project you would probably do the core mechanics in C++ for organization purposes, which allows you to more easily search through the code as well.
However, doing it all in blueprints should be fine as well if you organize well.
If you wanna learn some more Unreal I recommend Stephen Ulibarri: https://www.udemy.com/course/unreal-engine-5-the-ultimate-game-developer-course/