Knit Knight
Last week I implemented the sixth and final enemy. Knit Knight is a medieval button with 2 states. Knight starts blind, completely unaware of you as it wanders around the screen. Sew it to break it's armour!
The Knight's visor starts lowered, blinding the knight while giving it armour (1st hit = 1 damage)
When you first sew it the visor becomes lifted and Knight can start detecting you. Allowing it to joust at you from a long distance! Knight will charge until it hits a wall where it will then roll back from the recoil
Knight's joust attack charges left or right until hits a wall. You have a opportunity to sew it while it's stunned
The Knight is a more advanced enemy in the sense it has more states and options. The player can ignore Knight while it's blind and will have to pick the right moments when it is aware of the player with it's global-range attack. I hope you enjoy the medieval little guy