Thanks! The voices were planned from the start and made sure to prioritize and was trying to go for environmental story telling. The balls were a bit "gamey" and the initial idea was that the parents who made the cookie have a kid who made a mess on the floor but maybe the balls being a bit too glowy, although emissive materials are cool and draw the player, kind of made it too gamey. I had initial planned more mechanics like a catapult but had to cut it mid-jam as was clear I wasn't going to have time to add it.