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It feels like a point-and-click adventure game. The premise sounds intriguing - I would like to see how the story pans out, especially as there as there are two main characters and a button for dancing/attacking. There's a lot of potential scope for story-based shenanigans. What would you have worked on next if you had more time?

Controlling the characters felt a little awkward, whether individually or simultaneously. They both move in a slow and stilted manner, and it's a mild hindrance that both characters need to be at the edge of the screen to move to the next scene. Depending on your vision of your game, it may be beneficial to have an option so that both characters can be moved to the next scene together when only one character moves to the edge. I do like that the skeleton actually has a walking animation whereas the spirit floats to go to their next destination.

A skeleton of a game that's possesses a potentially interesting story.

(+1)

What I would of worked on next would be adding how the soul got the key. Like going into a dangerous  cave or something to make it harder to revive Luther Skull. And harder to find Luther Skulls grave. Also I would add a goal to find a new home or bring back more people than just Luther Skull/Skeleton.