Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Generally I tend to list my work as free, although eventually I'm considering a pay what you want thing. It just depends on how long the project is.

I think also how it was promoted to public before release. If there was a promo before the release, which collected a public who are ready to donate. Our game had no such promotion.