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(+1)

Level design and atmosphere wise it was very eerie and beautiful. Not a fan of horror games, so it wasn't exactly for me :D But I kind of lacked what I needed to be doing, I guessed that the beeper got louder if the enemy was close, and that was my only hint, so I just went looking for it and just died, without even seeing the enemy (maybe he got on my back or something) :D 

Amazing visuals though, Unreal is on another level with these and obviously great job from you guys! 

(+1)

Yea, I didn't have quite enough time to add in a proper objective yet. The enemy is also invisible (since he's in a separate dimension and all). The main way to detect his is via the beeper, and he can only track you with noise and touch. Meaning, if you have your beeper out when it's going at max beepage then he will hear that, so you have to turn it off and stand still or figure out how to sneak away without him hearing you. Thanks for playing even if it was a bit out of your comfort zone though!