Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I've considered implementing it, but ended up scrapping it because skipping the jumpscares made some parts of the story confusing. Maybe I should add a similar feature or something, though I have no idea how it should look in practice... Possibly replacing the audiovisual jumpscare with a written description of what's happening to keep the story intact?

If you have any suggestions, please do share!