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(+1)

Definitely correct on the right (white) side of the screen and on "Batty". But, I simply ran out of time to implement everything I had planned (ended up having a hospital stay that dug into a bit of my development time). Same thing with "Batty". That was going to be an  annoying "enemy" that would try to knock you off platforms until you got out of its range (and after an amount of time reduce health) but ran out of time to get the mechanic in place. But I really like the idea of Batty becoming a pet so I'll have to consider that if I do further development on this later! Thanks for playing and taking the time to comment and leave feedback. :)