Thanks for the comment! I'm looking to work on a short project over a few months and am considering doing something along the lines of what this game was, with much, much more polish - I certainly learned a lot from the experience of this jam. It is possible to escape the maze, but it's easy to miss - in the future, I need to playtest it more with people other than myself to see just how difficult it is. I agree with the use of environmental sounds - I had intended to have sound for the various steam pipes, footsteps, various other noises from the monster, etc. I also originally planned to have one or two more creatures wandering the hallways looking for you. And getting the right amount of ambient lighting was tricky (the original version had the player use a flashlight, and everything was pitch black darkness. I'll do better next time:) Anyway, thanks for playing, and I hope to see you participate in next year's jam as well.