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(+1)

I liked the idea, but some things rubbed me the wrong way. I couldn't see the health of the enemy and the fights had these long pauses before I could do anything, which made fighting feel like it was taking forever and I didn't even know if I was anywhere close to winning.

Otherwise the art was cool and the game was well done to have multiple things you could see/use and there was a reason to fight and buy upgrades/etc. I've been a fan of old Point & Click adventures and it reminded me a bit of those, but I would say speed up the dialogue/attacks on the fighting part and show enemy health. Right now I was just blocking every now and then and doing minimal damage at the start and no idea if this enemy had 1000 health or 10 health and I was afraid it would be the first one and I would sit here all day pressing attack - block - attack :D 

Great submission and a proper game already as it is, just some polishing and for sure it would be a even more fun experience! 

(+1)

That's something to look into for the next update. Thanks for playing