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Thanks for your generous feedback!  I had so many plans for this game, it's kind of silly to think about, given the timeframe.  I hadn't done much in Unity for a few months and got into this thinking I was more fresh on how to do certain things and I ended up scoping beyond features that I comfortably knew how to implement.  Next year, I hope to have something that will be less rushed at the end.  If nothing else, I'm glad I accomplished providing a scary experience!