Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

A fun, solid platformer! The art style was cute and I found the mechanic very intuitive, but what I appreciated most was that you took the time to balance the controls. The player move/jump speed felt responsive and viscerally right. (I just wish the E wasn't right next to the W, cuz I accidentally switched dimensions and killed myself a number of times.)

I will say that I really missed having music, and either that or some sort of background ambience would be helpful in creating a mood. I will also second some of the other comments and say that the enemies don't seem to pose much of a threat and can easily be avoided. Still, a well though-out and pretty polished platformer, nicely done!

(1 edit)

thank you for your comment - do you think right click would be better for time swap? I just thought w you only need for climbing ladders and since all ladders are broken in the other time you dont switch time at that moment anyway.

Yes enemys need still work they are more or less placeholders and music I didn't find anything thats free but works well in two different times so I cut it for time

But I am very happy that you like the controls because I don't like games with bad controls either^^so that was a focus of mine - that and the art

Actually yeah, for myself personally right click might have been better. Especially if the enemies become more of a thing and I need to shoot more often, and therefore keep my hand on the mouse.

Totally, I understand re: time constraints. But you succeeded with the controls and the art!

(+1)

Thank you! I just played yours and left a comment