Seeing what you commented on the topic I did made me want you to take a look at my devlog and comment. What a thing.
If Translator++ (software for editing and translating text from RPG Maker games) has a replace text style option, I will change them to Désirée and Seraph. I would refuse if Sera and Desi were names with special meanings, but the truth is that I decided them quickly and without thinking too much when I had this story as a thing of many jokes and little seriousness. Besides, Désirée and Seraph sound better.
Thanks for the comment about the game can be whatever I want, some time ago I decided definitively what I was going to do and I have already made some sections of the story already playable and I like the way they were/are.
After my first year in this,I understood that I am not going to make a living out of this. I don't think so at all, I don't think it's possible with my capabilities. But it's my fault with using "successful" ambiguously, what I want is to have a little reputation with a niche audience that is willing to support me so that I can continue making games. That's the most I can aspire to, and I think it's realistic to pursue that. My fault also for mentioning ZUN he's in another very high league.
Your art so far sucks. That was not nice of me to say, but it is true.
Uh, that hurt, but I guess I have to prepare myself to read it quite a few times. I'm not following the rules of a particular style, I don't think it's pixel art as such either. The way I draw is a result of ignoring what I don't like about a style and just sticking with what I like. I suppose I could improve if I apply myself more to this to make it more convincing.
your approach looks already more professional than most of the so called indie devs here.
Do you really think so? Thank you thank you, I feel like the best thing anyone can say to me on this is that I'm being professional. Although I think you can give me a compliment without disparaging other users.
Thanks for stopping by and taking your time to comment.