To clarify, - I completely agree that similar feedback can actually be a great thing and I think that's bound to happen when there's something that stands out about the game. My comment is more about having some specificity vs comments that are so general they could be comments about 90% of games.
I think one of the common criticisms of my game was a great one that was tied to the core controls, which I really appreciated because it's making me think hard about the design decisions and control sacrifices I made. That was really cool to learn because as someone who played the game 100s of times, I was far too used to the controls to even consider it much of a sacrifice pre-release.
I guess what actually ends up being my favourite thing about these jams , besides the hands-on experience, is the opportunity to discuss our designs with peers. We all get to share in the pain of pushing something to the finish line and have opportunities to strengthen our approach / perspective. Though I acknowledge that everyone's goals/expectations here are different. I'm sure last year, when I released my first game to the public on the jam, all I cared about was that I made something and people played it.
And yeah, the court of public opinion is not far away now :)