Most of the things you mentioned are all on a To-Do list that I wanted to complete but ran out of time to implement them all, especially sounds :( And yes, there's a tutorial on the explosion shader that I used on Youtube, just look up Zelda explosion shader graph & VFX Graph for Unity. The Dead Space-like health bar is a custom shader as well, but I didn't use a tutorial for it. As for friendly fire, the earlier downloadable builds have them, it basically applies the explosion force to the player, which means sometimes you clip through walls. I had to remove it for now because I'm not very satisfied with the current implementation and it causes some bugs to manifest. Thanks for the review!