you guys, what a great experience! I loved how you gave the descision when to enter "the other dimension" to the player and have it playing in the same scene while you are still able to run around - that adds so much to the immersion and the believabilty of playing a game inside a game... you probably know what I mean. also: the running around in "real" world, but also the platforming in gameboy world felt spot-on! I even enjoyed the jumping puzzles.
some small little pet-peeves:
- the two-tone-color-scheme on the gameboy were a bit strange to me. like: the actual world looked more like a gameboy game than the gameboy game (color-wise). but maybe that was on purpose?!
- it would have been great to have an indicator of progression when looking for these orbs. some people really have bad memory.
- I wouldn't have found the red orb in gameboy world in a million years if not for the video walkthrough
- it would be great, if the effect the both worlds have on each other would be felt when triggered. like the gameboy plays a sound when you trigger some gamboy thing in the real world - maybe even kind of muffeled when you have put it away
- the main story is kinda confusing, and the fact that the "real world" looks like a 3D gameboy world already does add to that. there is not the sensation, that the gameboy world is slowly creeping into the real world, but that they already kinda feel connected and since we never saw his original house, we don't really know what's wrong...
please don't think I'm sh*ing on your game or anything - I enjoyed it so much, that I hope I can give some constructive criticism...
The GameDev.tv Game Jam 2023 - Free Course For All Submissions! » Entries » Co-Planar: Mystery of the Swapped Assets