3 JUNE 2023:
- About halfway done with rendering some of the gun animations for the final boss. The left and right guns each have the three following states:
- Banking Left, Idle, Banking Right
- Damage level from 0 to 2
- Disabled status (0 or 1)
If my math is right 3x3x2 = 18 different states for the final boss.
I've always liked banking animations in shmups -- they make movement look so much more natural. Plus they also inform the player what direction the enemy is going in. Without banking animations, there is no telling if the enemy is going to move up, down, left or right until it actually starts doing so -- and by then it may be too late for the player!
Having played a good handful of indie shmups here on Itch I've noticed that the better ones try and do some sort of animation for the player or the enemies. Sure, it's more work (sometimes a lot of work) but it really does look better in the end.
This week's update is a bit short since I had (another) business trip last week, but the following week or two should be back to normal.
QUOTE OF THE WEEK:
"It is a beautiful truth that all men contain something of the artist in them." -- Walt Whitman
Thanks for reading and have a great rest of your week!