that looks like a really cool idea, unfortunately the camera makes it nearly impossible to play - especially in the narrow pathways between buildings and inside of them. A first person perspective would have worked so much better here... I once entered the matrix, but the time was over so quickly, that I couldn't talk to anyone and I wasn't able to reenter a second time. I can see, that you put in a lot of different mechanics, but it is sad that the player can't really get to these part because of a poorly implemented camera and buggy state handling. managing priorities in order of what's import for the player is probably something you could work on.
Viewing post in The One Of The Dead jam comments
Thanks for your feedback! I actually agree with a lot of what you said and I think my lack of planning was detrimental. Someone else mentioned not being able to return to the matrix too and I'm working on a fix. I've just tried it with a first person camera and I fully agree it feels better. My original plan was to have more player abilities (and thus have an opportunity to use some cool Matrix-esque animations) and so that was the reason I chose third-person in the end. Having revised it now, it feels and looks much better in first person though so I appreciate you mentioning that! As for the other bugs, I'm working on fixing them and hopefully it'll be more fun to play during the next update tomorrow.
I'm gonna sleep now cos it's late here, I'll checkout your game in the morning. Cheers again!