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cool idea - it's like sped up memory (without the need to memorize I guess - though it helps to get even faster).
there is a certain trippy quality to it when you really start to get in the zone and the colors (great color choice btw) are switching to their negatives again and again.
the only thing I missed a bit was a feeling of progression, as each stage was basically the same as bfore - or do you displace the matching pieces further from each other with each passing level? I didn't feel any change at least. it should get harder with each next level but not only from havong less time.
oh, and 1 little thing: if you play in fullscreen mode the images become all blurry-pixely and that is so sad, as these sharp black and white shapes are looking great!

I hear you about the progression, as it's not something I added in the game (currently). There is no progression in a particular difficulty but I'm thinking about the best way to add it.
Also, about the blurry shape in full screen mode, it's mostly related to using Sratch and the 480x360 resolution :) It's definitely something I will look into in a future update!
Thank you very much for your detailed and constructive input, I really appreciate!
Btw, great game you did for the jam, it's really impressive!! :)