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(1 edit)

SoulLink AI 0.9.7a Alpha is available for testing

  • Fixed null reference exception when no rootbone assigned in Locomotion Aim Data 
  • Added check when firing projectile to make sure it has Projectile component 
  • Fixed issue with Ai not switching weapon sets properly (e.g. sword to bow and back) 

NOTE: You can install on top of previous version. Perform backup on personal data and prefabs to be safe. Be careful not to overwrite the SoulLink Settings object as that contains the reference to which database you are using and it will revert back to demo database: