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33.2 seconds :) I liked the dialogue on the endings, they had different things on all the times I ended up dropping down. 

Game itself works on the theme well and it was easy to play. Very simplistic though, but I liked that the map wasn't always the same on the top one, it had some variations at least (not sure if procedural or just different ones made).

Spamming space made it so that you could only focus on the upper one, maybe have some ammo that only the upper one could catch by jumping (obviously that would also need some kind of coding/making sure that enemies wouldn't be popping up when the player has only shot at enemies and got every ammo possible) :D 

(+1)

Thanks. You made the map - the more you hit space, the more gaps appear in the upper level :) I love the idea of ammo or something so the upper one affects the lower one too. I'm not sure I'll take it further than the concept it is now, but if I do then I'll include something like that.