Bugs:
- After unlocking the checkmark the notification appeared through the rest of the conversation.
- During the dream sequence in the turnip fight, an asset for the map was a layer over the creature art.
-In customization changing the color for tight fit bottoms also changes the color for loose fit bottoms.
- Not exactly a bug, but during the Day 1 lunch conversations each segment removes all check marks even when the result of selecting the topic would be unchanged. Would be good quality of life to keep the check marks.
Feedback:
- I'd suggest a tutorial for the combat system, making a turnip fight mandatory or finding something abouts in town. For example sparring with a dummy at a training ground next to the watcher HQ, perhaps as a flashback to when Leeg first learned with Yon. As for the "how" of the matter just play it step by step with darkening the screen outside of select areas to explain what each part means, give a few fixed outcomes and forced decisions to make sure everything goes, end with letting the players try it for themselves, and most importantly include an option to skip.
Also, depending on how grindy you expect the combat to get an auto-play might be something to consider implementing.
- Rapport has potential, but I question its necessity. My concern is feature creep, which has been the downfall of many a game development. With the expanded conversation and character customization systems from the last updates and the assumption of more complex dungeon crawling in the future I worry that trying to take even more mechanics into account will spread you too thin.