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Day 4

A small update, no video today. I got the axe weapon added. There are three upgrades for it: damage, cooldown, and amount. I did some work on scaling the enemies that come from the spawner. I'm not sure entirely what the best way to balance the scaling is. I want to make sure the enemies become stronger, but the player becomes stronger too, but it seems like the enemies grow too slowly and there's not much challenge, or the enemies grow too quickly and the player gets overwhelmed too quickly. I'll have to continue tweaking that tomorrow.

Tomorrow's the last day, so I'm going to focus on cleaning up the UI, adding sprites, and getting a build published. I might see about adding one or two more weapons, too, depending on how much time I have left after the cleanup.