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I found the dimension-switching difficult to get a hang of without being able to see where the platforms would be each time, but the concept has a lot of merit and could easily be refined to something more accessible. With the wall-jumping that everyone has (rightly!) called attention to, I was put in mind of an entire game that's just that one level from Titanfall 2, but in 2D — how wonderful would that be? The theming was fun, too, and I was delighted to explore the adventures of this weird little kingdom and their weird little problems. Fun stuff!