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(+1)

I think I understood the idea of the game, and with some control polishing it could be possiblyfun platformer, but as it is, it is quite hard to control.

Also some small tutorial level on the colors changing and how you will fall through the ground if it is the same color would have helped enourmously!

(+1)

I'm not looking for excuses but it's darksouls demon soul fault :). 

I love the whole franchise, and I loved how the game let's you figure out everything. 

I understand now that a little bit more handholding, or any would be beneficial, but for me it was still easy, I wanted to make it even harder. I didn't realize this thing, that if you make a game you become faster good at it. 


Still thank you and everyone for your comments I learned a lot, I saw many wonderful creations had a very good time and enjoyed this whole GameJam


I wish everybody the best have a good life! 

Hahah, yeah I get this completely! :) 

Balancing is such a hard talent to master, our game had the issue as well with some people who had no experience with VS style games. I could easily beat the game, but that's why we kept it there, since making it harder is sure way to ruin the game for everyone :D Since you get so quickly good at your game. Playtesting is the best idea, if you have mates or someone who could play it and give honest feedback! :)