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(+1)

Make it terrain

I got a noise texture generated by my noise editor (from the last post) and created a Terrain from it:


This is a fully procedurally generated terrain, just the first plain version. I have it coliding with the FPS camera correctly.

One may think this doesn't seem much but there's a lot going on behind the curtains, the LOD calculation is done through the GPU using a tesselation shader:

The game is 12% complete and 25% ready for alpha release.